Lorenzo Pace
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Lorenzo Pace 3D Environment
Associate 3D Environment Artist

Lorenzo Pace

Hi, I'm Lorenzo Pace. I create immersive 3D environments and props for games.

BLENDER ZBRUSH UNREAL ENGINE 5 SUBSTANCE 3D PAINTER SUBSTANCE 3D DESIGNER AUTODESK MAYA PLASTICITY GAEA SPEEDTREE
Portfolio

Recent Works

San Michele Arcangelo

View Project
March 2026
  • Game-Ready Environment
  • Historical Building Recreation
  • New Mesh Painting Shader Materials
  • Available on Cosmos
Screenshot di San Michele Arcangelo

Medieval Church

View Project
September 2025
  • Game-Ready Environment
  • Modular architecture
  • High quality materials and shaders
  • Available on Cosmos
Screenshot di Medieval Church

Light Fantasy World

View Project
September 2025
  • Game-Ready Environment
  • Vegetation + Ruins Kit
  • Available on Cosmos
Screenshot di Light Fantasy World

Nature's Life

View Project
January 2025
  • Concept Art Study
  • Vegetation and Rock kits
Screenshot di Nature's Life
Collaborations

Pro Bono Works

Sonic Daybreak (Alpha Release)

View Project
August 2025
  • Released for SAGE 2025
  • Features 3 original levels and momentum-based physics
  • Contributed as the principal 3D Environment Artist, Level Artist and Designer
Screenshot di Sonic Daybreak (Alpha Release)

Wizard Racing Turtle

View Project
February 2024
  • Released for Ludum Dare Game Jam 2024
  • Features 4 different racing karts and local multiplayer
  • Contributed as the 3D Generalist and Level Designer
Screenshot di Wizard Racing Turtle

Pathetic Dolls!

View Project
January 2024
  • Released for the Global Game Jam 2024
  • Contributed as the 3D Generalist
Screenshot di Pathetic Dolls!
July 2023
  • Released for a Digital Art School Game Jam
  • Contributed as a 3D Prop Artist and Character Artist
Screenshot di Overworked

Experience

Mar 2025 - Present

Outsourcing 3D Environment Artist

Leartes Studios — Remote (Terni, Italy)
  • Delivered 4+ comprehensive environment kits and AAA-quality game-ready props for external clients.
  • Handled the full pipeline, including architectural and prop creation, texturing, lighting, and optimization.
Jun 2025 – Jun 2026

3D Environment Artist / Level Artist

Sonic Daybreak — Remote (Terni, Italy)
  • Developed efficient pipelines to streamline the level creation process for the entire team.
  • Designed three levels in collaboration with level designers to ensure fluid, optimized gameplay.
Jan 2024 - Mar 2024

3D Environment Artist / Prop Artist

Awop Games — New York City, NY
  • Created two concept demos “Wizard Racing Turtles” and “Pathetic Dolls”.
  • Managed props, lighting, and modules while in close coordination with other team members
About Me

Building Immersive Environments

3D Environment Artist with 2+ years of experience designing optimized, game-ready environments and props in Unreal Engine 5. Specializes in modular architecture and AAA asset creation, balancing striking visual realism with technical performance

My passion lies at the intersection of architecture, history, and technology. I love creating spaces that not only look realistic but also feel lived-in, telling a silent story through every detail. Using tools such as Blender, ZBrush, Unreal Engine 5, and Substance 3D Painter, I focus on delivering optimized scenes and assets that maintain AAA quality standards.

Technical Skills

Environment Art Level Art Hardsurface Modeling Organic Sculpting Photorealistic Texturing Lighting Shader Creation Material Creation Photogrammetry
Journey

Key Milestones

2026
March

Think Tank Training Center Graduate

Completed intensive specialization in Environment Art, mastering advanced workflows for real-time environments.

2025
September

Rookie Awards 2025 - Career Opportunities Finalist

Selected as a finalist in the Rookie Awards, recognized for technical excellence and artistic potential in the games industry.

2024
September

Event Horizon School Graduate

Successfully completed professional training in 3D Art, building a solid foundation in modeling and texturing for games.

2024
March

Work Showcased by Epic Games at GDC

My project 'Stylized Valley' was officially showcased by Epic Games at GDC 2024, a major industry recognition for my first stylized environment.

Updates

Latest News

June 2026

Project Spotlight: San Michele Arcangelo

My latest environment study of the Roman Church San Michele Arcangelo is now live. Exploring high-fidelity photogrammetry workflows and custom PBR materials.

december 2025

Marketplace Release: Medieval Church & Graveyard Environment

Thrilled to announce the release of my modular medieval church environment on the marketplace. This pack features advanced vertex paint displacement material shaders tailored for Unreal Engine 5.5, paired with an intuitive, highly versatile modular toolset.

September 2025

Marketplace Release: Forgotten Valley Ruins Environment

Just launched a modular ruins environment built with custom terrain generation workflows and advanced material shaders for ultimate world-building flexibility.

Contact

Let's build something incredible.

Always open to new creative partnerships, whether for a quick project or a long-term venture!

Location

Terni, Italy

My Links: