Project Spotlight: San Michele Arcangelo
My latest environment study of the Roman Church San Michele Arcangelo is now live. Exploring high-fidelity photogrammetry workflows and custom PBR materials.
Hi, I'm Lorenzo Pace. I create immersive 3D environments and props for games.
3D Environment Artist with 2+ years of experience designing optimized, game-ready environments and props in Unreal Engine 5. Specializes in modular architecture and AAA asset creation, balancing striking visual realism with technical performance
My passion lies at the intersection of architecture, history, and technology. I love creating spaces that not only look realistic but also feel lived-in, telling a silent story through every detail. Using tools such as Blender, ZBrush, Unreal Engine 5, and Substance 3D Painter, I focus on delivering optimized scenes and assets that maintain AAA quality standards.
My latest environment study of the Roman Church San Michele Arcangelo is now live. Exploring high-fidelity photogrammetry workflows and custom PBR materials.
Thrilled to announce the release of my modular medieval church environment on the marketplace. This pack features advanced vertex paint displacement material shaders tailored for Unreal Engine 5.5, paired with an intuitive, highly versatile modular toolset.
Just launched a modular ruins environment built with custom terrain generation workflows and advanced material shaders for ultimate world-building flexibility.
Always open to new creative partnerships, whether for a quick project or a long-term venture!
Terni, Italy